Additionally high animal handling skill can be applied to utilize specialized pawns and make a more reliable source of food for your colony. If you're low on food, or your crops got blighted, or a tornado ruined your harvest – you can do some fishing for a quick fix of your food problem. This mod aims to be a balanced addition to the game. I found other fishing mods to either make the game significantly easier or to add a ridiculous number of items, buildings, and food types. FAQ: Aren't there other fishing mods already? Why make this one? Link me translation fixes/additions and I'll add them in. Incompatible with Rainbeau's Fishing, but it does a very similar thing so pick one :).
And finally you need at least 5 squares of water (deep or shallow) to fish.įishing is sped up by the Animal Handling skill, and has a slow skill gain attached as a benefit for fishing all day.
You can't place two within 10 squares of each other. Fish are like other animal corpses and can be butchered and cooked, though they do rot a little faster so freeze them within a day or so.įishingSpots have a few basic restrictions. A simple fishing mod designed to provide a food supplement to colonies with access to water.Īdds a fishing sub-skill to Animal Handling which is used at FishingSpots (under the Production Tab) to fulfill fishing bills.